Text to sound, ready for the cut

AI sound effects for the exact scene in your head

Describe the source, surface, space, and energy. Melies turns the direction into a custom sound effect you can preview, download, and keep beside the rest of your film assets.

AI-generated result

Rainy city, after midnight

Ready
0:000:04

“Wet city street at night, light rain, distant traffic, occasional footsteps, natural stereo ambience, no music.”

4.1 secStereo5 credits

Try the direction

Write it like a note to a sound designer

Specific prompts create more useful editorial material. Name what makes the sound, where it happens, how intense it feels, and how it should sit in the cut.

Sound direction

Describe one audible moment

107 / 500

Duration

1–22 seconds · downloadable MP3 · from 5 credits

From prompt to timeline

A sound asset, not a dead-end demo

Generate for a specific beat, compare variations, then keep the chosen result with the scene’s image, video, dialogue, and music.

  1. 01

    Direct the moment

    Describe the audible action, material, room, distance, timing, and emotional energy.

    Rain · metal awning · medium distance · under dialogue

  2. 02

    Compare variations

    Generate alternate takes, preview the result, and choose the version that fits the picture.

  3. 03

    Keep it with the scene

    Download the MP3 or keep it beside voice, music, image, and video assets in Melies.

    City ambience · 00:04

Prompt anatomy

Five details that change what you hear

01
Source
Name the object or action: footsteps, glass, engine, monster, crowd, door, rain.
02
Surface
Add material details: wet asphalt, wooden floor, metal hallway, gravel, cloth, mud.
03
Space
Set the environment: small room, empty street, forest, cave, spaceship, stadium.
04
Energy
Describe intensity and timing: soft, distant, sharp, heavy, rising, quick, looping.
05
Use
Mention the edit context: under dialogue, trailer hit, UI click, horror reveal, logo sting.

What you can generate

Foley, atmospheres, transitions, and impossible sounds

Use these directions as a starting point. Each can be refined by surface, space, timing, intensity, and edit context.

01

Impact & Foley

Footsteps, punches, glass shatters, door slams, and object hits, timed and textured to match your scene.

02

Nature & Ambience

Rain, wind, forest, ocean, thunder, and crackling fire. Build full atmospheric soundscapes from a sentence.

03

Sci-Fi & Tech

Spaceship hums, laser blasts, force fields, UI bleeps, and futuristic machine sounds for games and film.

04

Mechanical & Vehicles

Engines, gears, motors, gunshots, and machinery. Realistic mechanical SFX without a field recorder.

05

Creatures & Fantasy

Monster roars, dragon wings, magic spells, and creature movement for games, animation, and fantasy worlds.

06

Human & Crowd

Footsteps, breathing, applause, crowd murmurs, and reactions to fill out any human or social scene.

07

UI & Game Sounds

Clicks, notifications, power-ups, coins, and menu sounds. Generate matching SFX sets for your interface.

08

Whooshes & Transitions

Risers, swooshes, stingers, and transitions for trailers, edits, and motion graphics.

AI sound effects generator: frequently asked questions

Practical answers before you start creating.

Stop searching the library. Direct the sound.

Create custom effects for the moment on screen, then keep the result ready for your edit.